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- on mouseUp
- global EVis, EPup, FVis, FPup
- if EVis = 1 then
- puppetSprite(48, 1)
- set the visible of sprite 48 to 1
- else
- puppetSprite(48, 1)
- set the visible of sprite 48 to 0
- end if
- if EPup = 1 then
- set the puppet of sprite 48 to 1
- else
- set the puppet of sprite 48 to 0
- end if
- if FVis = 1 then
- puppetSprite(45, 1)
- set the visible of sprite 45 to 1
- else
- puppetSprite(45, 1)
- set the visible of sprite 45 to 0
- end if
- puppetSprite(45, 0)
- play done
- if FPup = 1 then
- set the puppet of sprite 45 to 1
- else
- set the puppet of sprite 45 to 0
- end if
- end
-